D&D class
Which Dungeons & Dragons class you'd play — the role and play-style you're drawn to. A beloved tabletop self-ID.
A fictional, for-fun identity from Dungeons & Dragons — not a real personality measure. (Dungeons & Dragons)
Groups
- Barbarian — Raw strength and fury — charges in and hits hard.
- Bard — Charismatic performer — talks, inspires, and improvises a way through anything.
- Cleric — Faith-powered healer and protector of the party.
- Druid — Nature's champion — shapeshifts and wields the wild.
- Fighter — Master of weapons and tactics — reliable and versatile in battle.
- Monk — Disciplined martial artist channelling inner energy (ki).
- Paladin — Holy warrior bound by an oath — courage with conviction.
- Ranger — Wilderness hunter and tracker, deadly at a distance.
- Rogue — Stealthy, sneaky, and clever — strikes from the shadows.
- Sorcerer — Innate magic in the blood — raw, instinctive power.
- Warlock — Magic gained from a pact with a powerful patron.
- Wizard — Scholarly mage — studies spells and out-thinks problems.
- Artificer — Inventor who fuses magic with gadgets and gear.
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