Gaming motives (MOGQ)

A research-backed map of why people play games. Developed in 2011 by Zsolt Demetrovics and colleagues, the Motives for Online Gaming Questionnaire (MOGQ) grew out of a survey of more than 3,800 players whose answers, under factor analysis, sorted the pull of play into seven distinct motives: socialising with others, escaping from reality, competing to win, coping with stress and difficult feelings, developing skills and concentration, living out a fantasy as someone else, and simple recreation and fun. Rather than naming a single type, it captures the mix of reasons that draw you to the screen — most players feel several at once. This asks which motives pull at you the hardest.

The Motives for Online Gaming Questionnaire (MOGQ) is a validated instrument developed by Demetrovics, Urbán, Nagygyörgy and colleagues (2011) from a factor analysis of 3,818 online gamers. It identifies seven motives for play — social, escape, competition, coping, skill development, fantasy and recreation. A reflective self-report of motivation, not a clinical test or a measure of problem gaming. (Motives for Online Gaming Questionnaire (Demetrovics, Urbán, Nagygyörgy et al., 2011))

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