D&D moral alignment

The Dungeons & Dragons moral alignment grid plots characters on two axes, law versus chaos and good versus evil, yielding nine combined alignments. The good-evil axis was added by Gary Gygax in a 1976 article, incorporated into the 1977 Basic Set, and the full nine-alignment grid was canonized in the Advanced Dungeons & Dragons Player's Handbook (1978); it sorts people by their stance on order versus freedom and altruism versus self-interest.

A playful framework from tabletop gaming, not a scientifically validated personality model. (Gary Gygax / TSR, Dungeons & Dragons; good-evil axis introduced 1976, nine-alignment grid canonized in the AD&D Player's Handbook (1978))

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